Archeops
Though capable of flight, Archeops was apparently better at hunting on the ground.
They are intelligent and will cooperate to catch prey. From the ground, they use a running start to take flight.
It runs better than it flies. It takes off into the sky by running at a speed of 25 mph.
Although apparently able to fly, they tended to run along the ground, averaging speeds of roughly 25 mph.
They hunted in flocks. When one Archeops had the prey cornered, another would swoop on it.
This ancient Pokémon’s plumage is delicate, so if anyone other than an experienced professional tries to restore it, they will fail.
Said to be an ancestor of bird Pokémon, the muscles it uses to flap its wings are still weak, so it needs a long runway in order to take off.
It needs a running start to take off. If Archeops wants to fly, it first needs to run nearly 25 mph, building speed over a course of about 2.5 miles.
Though capable of flight, Archeops was apparently better at hunting on the ground.
They are intelligent and will cooperate to catch prey. From the ground, they use a running start to take flight.
It runs better than it flies. It takes off into the sky by running at a speed of 25 mph.
Although apparently able to fly, they tended to run along the ground, averaging speeds of roughly 25 mph.
They hunted in flocks. When one Archeops had the prey cornered, another would swoop on it.
This ancient Pokémon’s plumage is delicate, so if anyone other than an experienced professional tries to restore it, they will fail.
Said to be an ancestor of bird Pokémon, the muscles it uses to flap its wings are still weak, so it needs a long runway in order to take off.
It needs a running start to take off. If Archeops wants to fly, it first needs to run nearly 25 mph, building speed over a course of about 2.5 miles.
Though capable of flight, Archeops was apparently better at hunting on the ground.
Habitat
N/A
Moves
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Stats
Abilities
- Defeatist
Halves Attack and Special Attack at 50% max HP or less.
Types
rock
flying
Takes 2× damage from
rock
steel
water
electric
ice
Takes 1× damage from
fighting
ground
ghost
grass
psychic
dragon
dark
fairy
Takes ½× damage from
normal
flying
poison
bug
fire
Though capable of flight, Archeops was apparently better at hunting on the ground.
They are intelligent and will cooperate to catch prey. From the ground, they use a running start to take flight.
It runs better than it flies. It takes off into the sky by running at a speed of 25 mph.
Although apparently able to fly, they tended to run along the ground, averaging speeds of roughly 25 mph.
They hunted in flocks. When one Archeops had the prey cornered, another would swoop on it.
This ancient Pokémon’s plumage is delicate, so if anyone other than an experienced professional tries to restore it, they will fail.
Said to be an ancestor of bird Pokémon, the muscles it uses to flap its wings are still weak, so it needs a long runway in order to take off.
It needs a running start to take off. If Archeops wants to fly, it first needs to run nearly 25 mph, building speed over a course of about 2.5 miles.
Though capable of flight, Archeops was apparently better at hunting on the ground.
They are intelligent and will cooperate to catch prey. From the ground, they use a running start to take flight.
It runs better than it flies. It takes off into the sky by running at a speed of 25 mph.
Although apparently able to fly, they tended to run along the ground, averaging speeds of roughly 25 mph.
They hunted in flocks. When one Archeops had the prey cornered, another would swoop on it.
This ancient Pokémon’s plumage is delicate, so if anyone other than an experienced professional tries to restore it, they will fail.
Said to be an ancestor of bird Pokémon, the muscles it uses to flap its wings are still weak, so it needs a long runway in order to take off.
It needs a running start to take off. If Archeops wants to fly, it first needs to run nearly 25 mph, building speed over a course of about 2.5 miles.
Though capable of flight, Archeops was apparently better at hunting on the ground.
Abilities
- Defeatist
Halves Attack and Special Attack at 50% max HP or less.