Drifblim
It drifts along at dusk, perfectly silent. Its transient, melancholy aspect touches some people deeply—every so often, one will come upon a song or poem devoted to Drifblim.
It’s drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
It can generate and release gas within its body. That’s how it can control the altitude of its drift.
They carry people and Pokémon, but the wind can catch them, so there can’t be a fixed destination.
There was once an incident in which a man took a trip riding a Drifblim, only to go missing.
Even while under careful observation, large flocks of Drifblim flying at dusk will inexplicably disappear from view.
There’s a rumor that if you catch a Drifblim floating on the wind at dusk, you’ll be carried away to the afterlife.
The raw material for the gas inside its body is souls. When its body starts to deflate, it’s thought to carry away people and Pokémon.
Some say this Pokémon is a collection of souls burdened with regrets, silently drifting through the dusk.
It grabs people and Pokémon and carries them off somewhere. Where do they go? Nobody knows.
It drifts along at dusk, perfectly silent. Its transient, melancholy aspect touches some people deeply—every so often, one will come upon a song or poem devoted to Drifblim.
It’s drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
It can generate and release gas within its body. That’s how it can control the altitude of its drift.
They carry people and Pokémon, but the wind can catch them, so there can’t be a fixed destination.
There was once an incident in which a man took a trip riding a Drifblim, only to go missing.
Even while under careful observation, large flocks of Drifblim flying at dusk will inexplicably disappear from view.
There’s a rumor that if you catch a Drifblim floating on the wind at dusk, you’ll be carried away to the afterlife.
The raw material for the gas inside its body is souls. When its body starts to deflate, it’s thought to carry away people and Pokémon.
Some say this Pokémon is a collection of souls burdened with regrets, silently drifting through the dusk.
It grabs people and Pokémon and carries them off somewhere. Where do they go? Nobody knows.
It drifts along at dusk, perfectly silent. Its transient, melancholy aspect touches some people deeply—every so often, one will come upon a song or poem devoted to Drifblim.
Habitat
N/A
Moves
Loading version groups...
Stats
Abilities
- Aftermath
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
- Unburden
Doubles Speed upon using or losing a held item.
- Flare Boost
Increases Special Attack to 1.5× when burned.
Types
ghost
flying
Takes 2× damage from
rock
ghost
electric
ice
dark
Takes 1× damage from
flying
steel
fire
water
psychic
dragon
fairy
Takes ½× damage from
poison
grass
Takes ¼× damage from
normal
fighting
ground
bug
Breeding
Egg Groups:
Egg Cycles:
30 cyclesIt drifts along at dusk, perfectly silent. Its transient, melancholy aspect touches some people deeply—every so often, one will come upon a song or poem devoted to Drifblim.
It’s drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
It can generate and release gas within its body. That’s how it can control the altitude of its drift.
They carry people and Pokémon, but the wind can catch them, so there can’t be a fixed destination.
There was once an incident in which a man took a trip riding a Drifblim, only to go missing.
Even while under careful observation, large flocks of Drifblim flying at dusk will inexplicably disappear from view.
There’s a rumor that if you catch a Drifblim floating on the wind at dusk, you’ll be carried away to the afterlife.
The raw material for the gas inside its body is souls. When its body starts to deflate, it’s thought to carry away people and Pokémon.
Some say this Pokémon is a collection of souls burdened with regrets, silently drifting through the dusk.
It grabs people and Pokémon and carries them off somewhere. Where do they go? Nobody knows.
It drifts along at dusk, perfectly silent. Its transient, melancholy aspect touches some people deeply—every so often, one will come upon a song or poem devoted to Drifblim.
It’s drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
It can generate and release gas within its body. That’s how it can control the altitude of its drift.
They carry people and Pokémon, but the wind can catch them, so there can’t be a fixed destination.
There was once an incident in which a man took a trip riding a Drifblim, only to go missing.
Even while under careful observation, large flocks of Drifblim flying at dusk will inexplicably disappear from view.
There’s a rumor that if you catch a Drifblim floating on the wind at dusk, you’ll be carried away to the afterlife.
The raw material for the gas inside its body is souls. When its body starts to deflate, it’s thought to carry away people and Pokémon.
Some say this Pokémon is a collection of souls burdened with regrets, silently drifting through the dusk.
It grabs people and Pokémon and carries them off somewhere. Where do they go? Nobody knows.
It drifts along at dusk, perfectly silent. Its transient, melancholy aspect touches some people deeply—every so often, one will come upon a song or poem devoted to Drifblim.
Abilities
- Aftermath
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
- Unburden
Doubles Speed upon using or losing a held item.
- Flare Boost
Increases Special Attack to 1.5× when burned.