Helioptile

#694
Helioptile
electric / normal
Type
0.5 m
Height
6 kg
Weight

Evolution Chain

They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.

Habitat

N/A

Moves

NameTypeCat.PowerAcc.PP
Pound
normal
💥🤛40100%35
Razor Wind
normal
🌀80100%10
Cut
normal
💥🤛5095%30
Tail Whip
normal
🔰100%30
Surf
water
🌀90100%15
Thunder Shock
electric
🌀40100%30
Thunderbolt
electric
🌀90100%15
Thunder Wave
electric
🔰90%20
Thunder
electric
🌀11070%10
Dig
ground
💥🤛80100%10
Toxic
poison
🔰90%10
Agility
psychic
🔰30
Quick Attack
normal
💥🤛40100%30
Double Team
normal
🔰15
Light Screen
psychic
🔰30
Swift
normal
🌀6020
Glare
normal
🔰100%30
Flash
normal
🔰100%20
Rest
psychic
🔰5
Rock Slide
rock
💥🤛7590%10
Substitute
normal
🔰10
Snore
normal
🌀50100%15
Protect
normal
🔰10
Mud Slap
ground
🌀20100%10
Sandstorm
rock
🔰10
Endure
normal
🔰10
Swagger
normal
🔰85%15
Attract
normal
🔰100%15
Sleep Talk
normal
🔰10
Return
normal
💥🤛100%20
Frustration
normal
💥🤛100%20
Iron Tail
steel
💥🤛10075%15
Hidden Power
normal
🌀60100%15
Rain Dance
water
🔰5
Psych Up
normal
🔰10
Facade
normal
💥🤛70100%20
Charge
electric
🔰20
Secret Power
normal
💥🤛70100%20
Camouflage
normal
🔰20
Rock Tomb
rock
💥🤛6095%15
Signal Beam
bug
🌀75100%15
Shock Wave
electric
🌀6020
U Turn
bug
💥🤛70100%20
Magnet Rise
electric
🔰10
Dark Pulse
dark
🌀80100%15
Dragon Rush
dragon
💥🤛10075%10
Grass Knot
grass
🌀100%20
Charge Beam
electric
🌀5090%10
Electro Ball
electric
🌀100%10
Low Sweep
fighting
💥🤛65100%20
Round
normal
🌀60100%15
Ally Switch
psychic
🔰15
Volt Switch
electric
🌀70100%20
Bulldoze
ground
💥🤛60100%20
Dragon Tail
dragon
💥🤛6090%10
Electroweb
electric
🌀5595%15
Wild Charge
electric
💥🤛90100%15
Parabolic Charge
electric
🌀65100%20
Electrify
electric
🔰20
Confide
normal
🔰20
Electric Terrain
electric
🔰10
Scale Shot
dragon
💥🤛2590%20
Rising Voltage
electric
🌀70100%20

Base Stats

HP
44
Attack
38
Defense
33
Sp. Attack
61
Sp. Defense
43
Speed
70
Total
289

Abilities

  • Dry Skin

    Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.

  • Sand Veil

    Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

  • Solar Power

    Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

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