Hitmontop
Evolution Chain
- HitmonchanGeneration I
- HitmontopGeneration IILv
20
It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
After doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.
Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
Its technique of kicking while spinning is a remarkable mix of both offense and defense. HITMONTOP travel faster spinning than they do walking.
If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.
It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
After doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.
Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
Its technique of kicking while spinning is a remarkable mix of both offense and defense. HITMONTOP travel faster spinning than they do walking.
If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.
It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
Habitat
Urban
Moves
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Stats
Abilities
- Intimidate
Lowers opponents' Attack one stage upon entering battle.
- Technician
Strengthens moves of 60 base power or less to 1.5× their power.
- Steadfast
Raises Speed one stage upon flinching.
Types
fighting
Takes 2× damage from
flying
psychic
fairy
Takes 1× damage from
normal
fighting
poison
ground
ghost
steel
fire
water
grass
electric
ice
dragon
Takes ¼× damage from
rock
bug
dark
Breeding
Egg Groups:
Egg Cycles:
25 cyclesIt fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
After doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.
Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
Its technique of kicking while spinning is a remarkable mix of both offense and defense. HITMONTOP travel faster spinning than they do walking.
If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.
It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
After doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.
Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
Its technique of kicking while spinning is a remarkable mix of both offense and defense. HITMONTOP travel faster spinning than they do walking.
If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.
It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
Abilities
- Intimidate
Lowers opponents' Attack one stage upon entering battle.
- Technician
Strengthens moves of 60 base power or less to 1.5× their power.
- Steadfast
Raises Speed one stage upon flinching.