Remoraid

#223
Remoraid
water
Type
0.6 m
Height
12 kg
Weight

Evolution Chain

The water they shoot from their mouths can hit moving prey from more than 300 feet away.

Habitat

Sea

Moves

NameTypeCat.PowerAcc.PP
Double Edge
normal
💥🤛120100%15
Supersonic
normal
🔰55%20
Flamethrower
fire
🌀90100%15
Water Gun
water
🌀40100%25
Hydro Pump
water
🌀11080%5
Surf
water
🌀90100%15
Ice Beam
ice
🌀90100%10
Blizzard
ice
🌀11070%5
Psybeam
psychic
🌀65100%20
Bubble Beam
water
🌀65100%20
Aurora Beam
ice
🌀65100%20
Hyper Beam
normal
🌀15090%5
String Shot
bug
🔰95%40
Thunder Wave
electric
🔰90%20
Toxic
poison
🔰90%10
Psychic
psychic
🌀90100%10
Mimic
normal
🔰10
Screech
normal
🔰85%40
Double Team
normal
🔰15
Defense Curl
normal
🔰40
Haze
ice
🔰30
Focus Energy
normal
🔰30
Fire Blast
fire
🌀11085%5
Waterfall
water
💥🤛80100%15
Swift
normal
🌀6020
Rest
psychic
🔰5
Substitute
normal
🔰10
Thief
dark
💥🤛60100%25
Snore
normal
🌀50100%15
Curse
ghost
🔰10
Flail
normal
💥🤛100%15
Protect
normal
🔰10
Mud Slap
ground
🌀20100%10
Octazooka
water
🌀6585%10
Icy Wind
ice
🌀5595%15
Lock On
normal
🔰5
Endure
normal
🔰10
Swagger
normal
🔰85%15
Attract
normal
🔰100%15
Sleep Talk
normal
🔰10
Return
normal
💥🤛100%20
Frustration
normal
💥🤛100%20
Hidden Power
normal
🌀60100%15
Rain Dance
water
🔰5
Sunny Day
fire
🔰5
Whirlpool
water
🌀3585%15
Facade
normal
💥🤛70100%20
Helping Hand
normal
🔰20
Secret Power
normal
💥🤛70100%20
Dive
water
💥🤛80100%10
Water Spout
water
🌀150100%5
Signal Beam
bug
🌀75100%15
Bullet Seed
grass
💥🤛25100%30
Bounce
flying
💥🤛8585%5
Mud Shot
ground
🌀5595%15
Rock Blast
rock
💥🤛2590%10
Water Pulse
water
🌀60100%20
Brine
water
🌀65100%10
Natural Gift
normal
💥🤛100%15
Assurance
dark
💥🤛60100%10
Seed Bomb
grass
💥🤛80100%15
Gunk Shot
poison
💥🤛12080%5
Captivate
normal
🔰100%20
Charge Beam
electric
🌀5090%10
Smack Down
rock
💥🤛50100%15
Soak
water
🔰100%20
Acid Spray
poison
🌀40100%20
Entrainment
normal
🔰100%15
Round
normal
🌀60100%15
Scald
water
🌀80100%15
Incinerate
fire
🌀60100%15
Confide
normal
🔰20

Base Stats

HP
35
Attack
65
Defense
35
Sp. Attack
65
Sp. Defense
35
Speed
65
Total
300

Abilities

  • Hustle

    Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

  • Sniper

    Strengthens critical hits to inflict 3× damage rather than 2×.

  • Moody

    Raises a random stat two stages and lowers another one stage after each turn.

Compare Remoraid with...